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Searched refs:fFloat2_Type (Results 1 – 12 of 12) sorted by relevance

/third_party/flutter/skia/tests/
DSkSLMemoryLayoutTest.cpp19 REPORTER_ASSERT(r, 8 == layout.size(*context.fFloat2_Type)); in DEF_TEST()
36 REPORTER_ASSERT(r, 8 == layout.alignment(*context.fFloat2_Type)); in DEF_TEST()
100 REPORTER_ASSERT(r, 8 == layout.size(*context.fFloat2_Type)); in DEF_TEST()
117 REPORTER_ASSERT(r, 8 == layout.alignment(*context.fFloat2_Type)); in DEF_TEST()
/third_party/flutter/skia/src/sksl/
DSkSLContext.h32 , fFloat2_Type(new Type("float2", *fFloat_Type, 2)) in Context()
157 , fGenType_Type(new Type("$genType", { fFloat_Type.get(), fFloat2_Type.get(), in Context()
183 , fVec_Type(new Type("$vec", { fInvalid_Type.get(), fFloat2_Type.get(),
229 const std::unique_ptr<Type> fFloat2_Type; variable
DSkSLCPPCodeGenerator.cpp192 } else if (type == *fContext.fFloat2_Type || type == *fContext.fHalf2_Type) { in writeRuntimeValue()
550 } else if (var.fType == *fContext.fFloat2_Type) { in addUniform()
1140 } else if (var.fType == *fContext.fFloat2_Type) { in writeGetKey()
DSkSLHCodeGenerator.cpp52 } else if (type == *context.fFloat2_Type || type == *context.fHalf2_Type) { in ParameterCType()
DSkSLGLSLCodeGenerator.cpp627 SkASSERT(c.fArguments[1]->fType == *fContext.fFloat2_Type); in writeFunctionCall()
636 if (c.fArguments[1]->fType == *fContext.fFloat2_Type) { in writeFunctionCall()
DSkSLSPIRVCodeGenerator.cpp853 Constructor ctor(-1, *fContext.fFloat2_Type, std::move(args)); in writeSpecialIntrinsic()
880 if (c.fArguments[1]->fType == *fContext.fFloat2_Type) { in writeSpecialIntrinsic()
890 SkASSERT(c.fArguments[1]->fType == *fContext.fFloat2_Type); in writeSpecialIntrinsic()
1934 SpvId type = this->getType(*fContext.fFloat2_Type); in writeSwizzle()
DSkSLMetalCodeGenerator.cpp356 SkASSERT(c.fArguments[1]->fType == *fContext.fFloat2_Type); in writeSpecialIntrinsic()
DSkSLIRGenerator.cpp703 *fContext.fFloat2_Type)) in getNormalizeSkPositionCode()
/third_party/flutter/skia/src/sksl/ir/
DSkSLIndexExpression.h24 case 2: return *context.fFloat2_Type; in index_type()
DSkSLType.cpp59 case 2: return *context.fFloat2_Type; in toCompound()
DSkSLSwizzle.h37 case 2: return *context.fFloat2_Type; in get_type()
/third_party/flutter/skia/src/gpu/effects/
DGrSkSLFP.cpp130 } else if (type == *fContext.fFloat2_Type) { in uniformType()