Searched refs:fFloatIs32Bits (Results 1 – 12 of 12) sorted by relevance
87 bool floatIs32Bits() const { return fFloatIs32Bits; } in floatIs32Bits()258 bool fFloatIs32Bits : 1; variable
54 fFloatIs32Bits = true; in GrShaderCaps()132 writer->appendBool("float == fp32", fFloatIs32Bits); in dumpJSON()
92 bool floatIs32Bits() const { return fFloatIs32Bits; } in floatIs32Bits()291 bool fFloatIs32Bits : 1; variable
57 fFloatIs32Bits = true; in GrShaderCaps()142 writer->appendBool("float == fp32", fFloatIs32Bits); in dumpJSON()
152 bool fFloatIs32Bits = true; variable154 return fFloatIs32Bits; in floatIs32Bits()
251 shaderCaps->fFloatIs32Bits = true; in initShaderCaps()
581 shaderCaps->fFloatIs32Bits = true; in initShaderCaps()
396 shaderCaps->fFloatIs32Bits = true;
720 shaderCaps->fFloatIs32Bits = true; in initShaderCaps()
521 shaderCaps->fFloatIs32Bits = true;
925 shaderCaps->fFloatIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_HIGH_FLOAT); in initGLSL()
1019 shaderCaps->fFloatIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_HIGH_FLOAT); in initGLSL()