Searched refs:fForceExplicitReconstruction (Results 1 – 6 of 6) sorted by relevance
31 if (info.fForceExplicitReconstruction) { in Create()52 ycbcrCreateInfo.forceExplicitReconstruction = info.fForceExplicitReconstruction; in Create()102 SkASSERT(static_cast<int>(ycbcrInfo.fForceExplicitReconstruction) <= 1); in GenerateKey()110 ycbcrKey |= (static_cast<uint8_t>(ycbcrInfo.fForceExplicitReconstruction) << kReconShift); in GenerateKey()
31 if (info.fForceExplicitReconstruction) { in Create()52 ycbcrCreateInfo.forceExplicitReconstruction = info.fForceExplicitReconstruction; in Create()101 SkASSERT(static_cast<int>(ycbcrInfo.fForceExplicitReconstruction) <= 1); in GenerateKey()109 ycbcrKey |= (static_cast<uint8_t>(ycbcrInfo.fForceExplicitReconstruction) << kReconShift); in GenerateKey()
77 , fForceExplicitReconstruction(false) {} in GrVkYcbcrConversionInfo()95 , fForceExplicitReconstruction(forceExplicitReconstruction) in GrVkYcbcrConversionInfo()126 this->fForceExplicitReconstruction == that.fForceExplicitReconstruction;145 VkBool32 fForceExplicitReconstruction; member
67 this->fForceExplicitReconstruction == that.fForceExplicitReconstruction;86 VkBool32 fForceExplicitReconstruction = false; member
139 ycbcrConversion.fForceExplicitReconstruction = VK_FALSE; in GetBackendFormat()