/third_party/skia/src/gpu/ops/ |
D | AtlasInstancedHelper.cpp | 74 args.fFragBuilder->codeAppendf(R"( in injectShaderCode() 81 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[0], "atlasCoord"); in injectShaderCode() 82 args.fFragBuilder->codeAppendf(R"(.a; in injectShaderCode() 85 args.fFragBuilder->codeAppendf("half atlasCoverage = "); in injectShaderCode() 86 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[0], atlasCoord.fsIn()); in injectShaderCode() 87 args.fFragBuilder->codeAppendf(".a;"); in injectShaderCode() 91 args.fFragBuilder->codeAppendf("%s *= (1 - atlasCoverage);", args.fOutputCoverage); in injectShaderCode() 93 args.fFragBuilder->codeAppendf("%s *= atlasCoverage;", args.fOutputCoverage); in injectShaderCode()
|
D | QuadPerEdgeAA.cpp | 708 args.fFragBuilder->codeAppendf("half4 %s;", args.fOutputColor); in makeProgramImpl() 718 args.fFragBuilder->codeAppendf("half4 %s = half4(1);", args.fOutputColor); in makeProgramImpl() 727 args.fFragBuilder->codeAppend("float2 texCoord;"); in makeProgramImpl() 734 args.fFragBuilder->codeAppendf("texCoord = %s.xy / %s.z;", in makeProgramImpl() 743 args.fFragBuilder->codeAppend("float4 subset;"); in makeProgramImpl() 747 args.fFragBuilder->codeAppend( in makeProgramImpl() 752 args.fFragBuilder->codeAppendf( in makeProgramImpl() 756 args.fFragBuilder->appendTextureLookupAndBlend( in makeProgramImpl() 759 args.fFragBuilder->codeAppend(");"); in makeProgramImpl() 776 args.fFragBuilder->codeAppendf("float coverage = %s * sk_FragCoord.w;", in makeProgramImpl() [all …]
|
D | LatticeOp.cpp | 71 args.fFragBuilder->codeAppend("float2 textureCoords;"); in makeProgramImpl() 75 args.fFragBuilder->codeAppend("float4 textureDomain;"); in makeProgramImpl() 80 args.fFragBuilder->codeAppendf("half4 %s;", args.fOutputColor); in makeProgramImpl() 84 args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor); in makeProgramImpl() 85 args.fFragBuilder->appendTextureLookupAndBlend( in makeProgramImpl() 91 args.fFragBuilder->codeAppend(";"); in makeProgramImpl() 92 args.fFragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage); in makeProgramImpl()
|
D | DrawAtlasPathOp.cpp | 102 args.fFragBuilder->codeAppendf("half4 %s = half4(1);", args.fOutputCoverage); in onEmitCode() 105 args.fFragBuilder->codeAppendf("half4 %s;", args.fOutputColor); in onEmitCode()
|
/third_party/skia/src/gpu/effects/ |
D | GrAtlasedShaderHelpers.h | 104 args.fFragBuilder->codeAppendf("%s = float4(1, 1, 1, 1);", colorName); in append_multitexture_lookup() 110 args.fFragBuilder->codeAppendf("if (%s == %d) { %s = ", texIdx.fsIn(), i, colorName); in append_multitexture_lookup() 111 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName); in append_multitexture_lookup() 112 args.fFragBuilder->codeAppend("; } else "); in append_multitexture_lookup() 114 args.fFragBuilder->codeAppendf("{ %s = ", colorName); in append_multitexture_lookup() 115 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers - 1], coordName); in append_multitexture_lookup() 116 args.fFragBuilder->codeAppend("; }"); in append_multitexture_lookup()
|
D | GrSkSLFP.cpp | 100 return String(fArgs.fFragBuilder->getMangledFunctionName(name).c_str()); in emitCode() 105 fArgs.fFragBuilder->codeAppend(body); in emitCode() 107 fArgs.fFragBuilder->emitFunction(decl, body); in emitCode() 112 fArgs.fFragBuilder->emitFunctionPrototype(decl); in emitCode() 116 fArgs.fFragBuilder->definitionAppend(definition); in emitCode() 120 fArgs.fFragBuilder->definitionAppend(declaration); in emitCode() 169 args.fFragBuilder->codeAppendf("%s = %s;\n", in emitCode() 178 args.fFragBuilder->codeAppendf( in emitCode() 194 GrShaderVar inputColorCopy(args.fFragBuilder->getMangledFunctionName("inColor"), in emitCode() 196 args.fFragBuilder->declareGlobal(inputColorCopy); in emitCode() [all …]
|
/third_party/flutter/skia/src/gpu/effects/ |
D | GrAtlasedShaderHelpers.h | 75 args.fFragBuilder->codeAppendf("if (%s == %d) { %s = ", texIdx.fsIn(), i, colorName); in append_multitexture_lookup() 76 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName, in append_multitexture_lookup() 78 args.fFragBuilder->codeAppend("; } else "); in append_multitexture_lookup() 80 args.fFragBuilder->codeAppendf("{ %s = ", colorName); in append_multitexture_lookup() 81 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers-1], coordName, in append_multitexture_lookup() 83 args.fFragBuilder->codeAppend("; }"); in append_multitexture_lookup()
|
D | GrShadowGeoProc.cpp | 25 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; in onEmitCode()
|
/third_party/skia/gm/ |
D | fp_sample_chaining.cpp | 50 args.fFragBuilder->codeAppendf("return %s;\n", sample.c_str()); in onMakeProgramImpl() 85 args.fFragBuilder->codeAppendf("float2 coord = %s + float2(0, 8);", in onMakeProgramImpl() 88 args.fFragBuilder->codeAppendf("return %s;\n", sample.c_str()); in onMakeProgramImpl() 114 auto fb = args.fFragBuilder; in onMakeProgramImpl()
|
D | clockwise.cpp | 108 args.fFragBuilder->codeAppendf( in makeProgramImpl() 112 args.fFragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage); in makeProgramImpl() 115 args.fFragBuilder->codeAppendf("half4 %s = half4(min(half(sk_FragCoord.y), 1));", in makeProgramImpl()
|
/third_party/skia/src/gpu/tessellate/shaders/ |
D | GrPathTessellationShader.cpp | 140 args.fFragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, color); in onEmitCode() 142 args.fFragBuilder->codeAppendf("half4 %s = %s;", in onEmitCode() 145 args.fFragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage); in onEmitCode()
|
D | GrStrokeTessellationShader.cpp | 347 args.fFragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, colorUniformName); in emitFragmentCode() 349 args.fFragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, in emitFragmentCode() 352 args.fFragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage); in emitFragmentCode()
|
/third_party/flutter/skia/src/gpu/ops/ |
D | GrQuadPerEdgeAA.cpp | 957 args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor); in createGLSLInstance() 965 args.fFragBuilder->codeAppend("float2 texCoord;"); in createGLSLInstance() 972 args.fFragBuilder->codeAppendf("texCoord = %s.xy / %s.z;", in createGLSLInstance() 980 args.fFragBuilder->codeAppend("float4 domain;"); in createGLSLInstance() 983 args.fFragBuilder->codeAppend( in createGLSLInstance() 988 args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor); in createGLSLInstance() 989 args.fFragBuilder->appendTextureLookupAndModulate( in createGLSLInstance() 992 args.fFragBuilder->codeAppend(";"); in createGLSLInstance() 1005 args.fFragBuilder->codeAppendf("float coverage = %s * sk_FragCoord.w;", in createGLSLInstance() 1010 args.fFragBuilder->codeAppendf("float coverage = %s;", coverage.fsIn()); in createGLSLInstance() [all …]
|
D | GrLatticeOp.cpp | 70 args.fFragBuilder->codeAppend("float2 textureCoords;"); in createGLSLInstance() 73 args.fFragBuilder->codeAppend("float4 textureDomain;"); in createGLSLInstance() 79 args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor); in createGLSLInstance() 80 args.fFragBuilder->appendTextureLookupAndModulate( in createGLSLInstance() 86 args.fFragBuilder->codeAppend(";"); in createGLSLInstance() 87 args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage); in createGLSLInstance()
|
/third_party/skia/src/gpu/ |
D | GrFragmentProcessor.cpp | 278 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; in SwizzleOutput() 390 args.fFragBuilder->codeAppendf("return %s;", result.c_str()); in Compose() 518 const char* dstColor = args.fFragBuilder->dstColor(); in SurfaceColor() 519 args.fFragBuilder->codeAppendf("return %s;", dstColor); in SurfaceColor() 576 args.fFragBuilder->codeAppendf("return %s;", child.c_str()); in DeviceSpace() 821 args.fFragBuilder->forceHighPrecision(); in HighPrecision() 822 args.fFragBuilder->codeAppendf("return %s;", childColor.c_str()); in HighPrecision() 881 if (args.fFragBuilder->getProgramBuilder()->fragmentProcessorHasCoordsParam(childProc)) { in invokeChild() 933 if (args.fFragBuilder->getProgramBuilder()->fragmentProcessorHasCoordsParam(childProc)) { in invokeChildWithMatrix()
|
/third_party/flutter/skia/gm/ |
D | clockwise.cpp | 107 args.fFragBuilder->codeAppendf( in onEmitCode() 110 args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage); in onEmitCode() 113 args.fFragBuilder->codeAppendf("%s = half4(min(half(sk_FragCoord.y), 1));", in onEmitCode()
|
/third_party/flutter/skia/src/gpu/glsl/ |
D | GrGLSLPrimitiveProcessor.h | 81 , fFragBuilder(fragBuilder) in EmitArgs() 93 GrGLSLFPFragmentBuilder* fFragBuilder; member
|
D | GrGLSLFragmentProcessor.cpp | 29 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; in invokeChild() 46 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; in internalInvokeChild()
|
D | GrGLSLFragmentProcessor.h | 109 : fFragBuilder(fragBuilder) in EmitArgs() 117 GrGLSLFPFragmentBuilder* fFragBuilder; member
|
/third_party/flutter/skia/src/gpu/effects/generated/ |
D | GrLumaColorFilterEffect.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; in emitCode()
|
D | GrPremulInputFragmentProcessor.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; in emitCode()
|
D | GrBlurredEdgeFragmentProcessor.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; in emitCode()
|
/third_party/flutter/skia/src/gpu/gradients/generated/ |
D | GrTextureGradientColorizer.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; in emitCode()
|
/third_party/skia/src/sksl/ |
D | SkSLThreadContext.cpp | 151 CurrentEmitArgs()->fFragBuilder->fDeclarations.swap(instance.fStack.top().fSavedDeclarations); in StartFragmentProcessor() 158 CurrentEmitArgs()->fFragBuilder->fDeclarations.swap(instance.fStack.top().fSavedDeclarations); in EndFragmentProcessor()
|
/third_party/skia/tools/gpu/ |
D | TestOps.cpp | 52 args.fFragBuilder->codeAppendf("half4 %s = %s;", in makeProgramImpl() 54 args.fFragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage); in makeProgramImpl()
|