Searched refs:fGSInvocationsSupport (Results 1 – 4 of 4) sorted by relevance
292 result->fGSInvocationsSupport = true; in GeometryShaderSupport()300 result->fGSInvocationsSupport = false; in NoGSInvocationsSupport()309 result->fGSInvocationsSupport = true; in GeometryShaderExtensionString()317 result->fGSInvocationsSupport = true; in GSInvocationsExtensionString()
46 bool gsInvocationsSupport() const { return fGSInvocationsSupport; } in gsInvocationsSupport()242 bool fGSInvocationsSupport : 1; variable
20 fGSInvocationsSupport = false; in GrShaderCaps()84 writer->appendBool("Geometry Shader Invocations Support", fGSInvocationsSupport); in dumpJSON()
384 shaderCaps->fGSInvocationsSupport = true; in init()386 shaderCaps->fGSInvocationsSupport = true; in init()412 shaderCaps->fGSInvocationsSupport = shaderCaps->fGeometryShaderSupport; in init()3153 shaderCaps->fGSInvocationsSupport = false; in applyDriverCorrectnessWorkarounds()