Searched refs:fLooping (Results 1 – 4 of 4) sorted by relevance
401 , fLooping(false) in SkParticleEffect()413 fLooping = looping; in start()433 effectAge = fLooping ? fmodf(effectAge, 1.0f) : SkTPin(effectAge, 0.0f, 1.0f); in update()535 if (!fLooping && (now - fSpawnTime) > fParams->fEffectDuration) { in update()
221 , fLooping(false) in SkParticleEffect()271 fLooping = looping; in start()375 if (fLooping) { in advanceTime()
147 bool fLooping; variable
202 bool fLooping; variable