Searched refs:fMaskSigma (Results 1 – 2 of 2) sorted by relevance
47 fMaskSigma = 0; in onRevalidate()51 fMaskSigma = std::max(fFeather, 0.0f) * kFeatherToSigma; in onRevalidate()54 const SkColor c0 = fMaskSigma > 0 ? 0xffffffff : 0x00000000, in onRevalidate()71 if (fMaskSigma > 0) { in onRevalidate()73 fMaskSigma), in onRevalidate()87 if (!fMaskSigma) { in onRender()102 const auto mask_bounds = this->bounds().makeOutset(fMaskSigma * 3, fMaskSigma * 3); in onRender()129 float fMaskSigma; // edge feather/blur member in skottie::internal::__anon67728bcd0111::RWipeRenderNode
47 fMaskSigma = 0; in onRevalidate()50 fMaskSigma = std::max(fFeather, 0.0f) * kBlurSizeToSigma; in onRevalidate()83 if (fMaskSigma > 0) { in onRevalidate()121 float fMaskSigma; // edge feather/blur member in skottie::internal::__anon09dc80180111::RWipeRenderNode