Searched refs:fNoPerspectiveInterpolationSupport (Results 1 – 6 of 6) sorted by relevance
71 bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; } in noperspectiveInterpolationSupport()252 bool fNoPerspectiveInterpolationSupport : 1; variable
48 fNoPerspectiveInterpolationSupport = false; in GrShaderCaps()125 writer->appendBool("No perspective interpolation support", fNoPerspectiveInterpolationSupport); in dumpJSON()
72 bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; } in noperspectiveInterpolationSupport()284 bool fNoPerspectiveInterpolationSupport : 1; variable
50 fNoPerspectiveInterpolationSupport = false; in GrShaderCaps()135 writer->appendBool("No perspective interpolation support", fNoPerspectiveInterpolationSupport); in dumpJSON()
848 shaderCaps->fNoPerspectiveInterpolationSupport = in initGLSL()853 shaderCaps->fNoPerspectiveInterpolationSupport = true; in initGLSL()3543 shaderCaps->fNoPerspectiveInterpolationSupport = false; in applyDriverCorrectnessWorkarounds()
923 shaderCaps->fNoPerspectiveInterpolationSupport = in initGLSL()928 shaderCaps->fNoPerspectiveInterpolationSupport = true; in initGLSL()4139 shaderCaps->fNoPerspectiveInterpolationSupport = false; in applyDriverCorrectnessWorkarounds()