Searched refs:fOpaqueBC1Image (Results 1 – 1 of 1) sorted by relevance
234 fOpaqueBC1Image = make_compressed_image(dContext, fImgDimensions, in onGpuSetup()242 if (!fOpaqueETC2Image || !fOpaqueBC1Image || !fTransparentBC1Image) { in onGpuSetup()252 fOpaqueBC1Image = nullptr; in onGpuTeardown()259 this->drawCell(canvas, fOpaqueBC1Image.get(), { 2*kPad + kCellWidth, kPad }); in onDraw()316 sk_sp<SkImage> fOpaqueBC1Image; member in CompressedTexturesGM