Searched refs:fRate (Results 1 – 6 of 6) sorted by relevance
40 r = fRate; in setRate()42 if (r != fRate) { in setRate()43 fRate = this->onSetRate(r); in setRate()45 return fRate; in setRate()
34 float rate() const { return fRate; } // multiplier (e.g. 1.0 is default) in rate()61 float fRate = 1.0f; variable
155 float getRate() const { return fState.fRate; } in getRate()165 void setRate (float r) { fState.fRate = r; } in setRate()213 float fRate; member
338 , fRate(8.0f) in SkParticleEffectParams()349 v->visit("Rate", fRate); in visitFields()470 float desired = fParams->fRate * deltaTime + fSpawnRemainder; in update()
73 float fRate; // How many particles are emitted per second? variable
280 fState.fRate = 0.0f; in start()415 float desired = fState.fRate * deltaTime + fSpawnRemainder + fState.fBurst; in advanceTime()