Searched refs:fRequiresLocalOutputColorForFBFetch (Results 1 – 6 of 6) sorted by relevance
34 fRequiresLocalOutputColorForFBFetch = false; in GrShaderCaps()109 writer->appendBool("Must use local out color for FBFetch", fRequiresLocalOutputColorForFBFetch); in dumpJSON()156 SkASSERT(!fRequiresLocalOutputColorForFBFetch); in applyOptionsOverrides()
147 bool requiresLocalOutputColorForFBFetch() const { return fRequiresLocalOutputColorForFBFetch; } in requiresLocalOutputColorForFBFetch()273 bool fRequiresLocalOutputColorForFBFetch : 1; variable
33 fRequiresLocalOutputColorForFBFetch = false; in GrShaderCaps()116 writer->appendBool("Must use local out color for FBFetch", fRequiresLocalOutputColorForFBFetch); in dumpJSON()171 SkASSERT(!fRequiresLocalOutputColorForFBFetch); in applyOptionsOverrides()
171 bool requiresLocalOutputColorForFBFetch() const { return fRequiresLocalOutputColorForFBFetch; } in requiresLocalOutputColorForFBFetch()308 bool fRequiresLocalOutputColorForFBFetch : 1; variable
3363 shaderCaps->fRequiresLocalOutputColorForFBFetch = true; in applyDriverCorrectnessWorkarounds()
3893 shaderCaps->fRequiresLocalOutputColorForFBFetch = true; in applyDriverCorrectnessWorkarounds()