Searched refs:fShaderIndex (Results 1 – 8 of 8) sorted by relevance
187 if (state.fShaderIndex >= 0) { in updateDrawingState()188 if (state.fShaderIndex != currentEntry()->fShaderIndex) { in updateDrawingState()189 SkPDFUtils::ApplyPattern(state.fShaderIndex, fContentStream); in updateDrawingState()190 currentEntry()->fShaderIndex = state.fShaderIndex; in updateDrawingState()194 currentEntry()->fShaderIndex >= 0) { in updateDrawingState()200 currentEntry()->fShaderIndex = -1; in updateDrawingState()
21 int fShaderIndex = -1; member
1159 entry->fShaderIndex = -1; in populate_graphic_state_entry_from_paint()1200 entry->fShaderIndex = add_resource(*shaderResources, pdfShader); in populate_graphic_state_entry_from_paint()
196 if (state.fShaderIndex >= 0) { in updateDrawingState()197 if (state.fShaderIndex != currentEntry()->fShaderIndex) { in updateDrawingState()198 SkPDFUtils::ApplyPattern(state.fShaderIndex, fContentStream); in updateDrawingState()199 currentEntry()->fShaderIndex = state.fShaderIndex; in updateDrawingState()203 currentEntry()->fShaderIndex >= 0) { in updateDrawingState()209 currentEntry()->fShaderIndex = -1; in updateDrawingState()
1179 entry->fShaderIndex = -1; in populate_graphic_state_entry_from_paint()1217 entry->fShaderIndex = add_resource(*shaderResources, pdfShader); in populate_graphic_state_entry_from_paint()
22 int fShaderIndex = 0; member in __anonf92a08400111::CameraView58 fShaderIndex = (fShaderIndex + 1) % fShaders.count(); in onDrawContent()63 paint.setShader(fShaders[fShaderIndex]); in onDrawContent()
21 int fShaderIndex = 0; member in __anon0b2f24d50111::CameraView58 fShaderIndex = (fShaderIndex + 1) % fShaders.count(); in onDrawContent()63 paint.setShader(fShaders[fShaderIndex]); in onDrawContent()