Searched refs:fSpawnRemainder (Results 1 – 4 of 4) sorted by relevance
224 , fSpawnRemainder(0.0f) { in SkParticleEffect()270 fSpawnRemainder = 0.0f; in start()415 float desired = fState.fRate * deltaTime + fSpawnRemainder + fState.fBurst; in advanceTime()418 fSpawnRemainder = desired - numToSpawn; in advanceTime()
405 , fSpawnRemainder(0.0f) { in SkParticleEffect()412 fSpawnRemainder = 0.0f; in start()470 float desired = fParams->fRate * deltaTime + fSpawnRemainder; in update()472 fSpawnRemainder = desired - numToSpawn; in update()
152 float fSpawnRemainder; variable
205 float fSpawnRemainder; variable