Searched refs:fSubpass (Results 1 – 2 of 2) sorted by relevance
27 b->add32(((int)fPrimitiveType << 16) | (int)fSubpass); in getGLSLProcessorKey()46 mutable Subpass fSubpass = Subpass::kHulls; variable
81 if (Subpass::kCorners == proc.fSubpass) { in emitGeometryShader()448 fSubpass = (Subpass) i; in draw()456 if (Subpass::kHulls == fSubpass) { in onCreateGLSLInstance()461 SkASSERT(Subpass::kCorners == fSubpass); in onCreateGLSLInstance()