Searched refs:fTexDomain (Results 1 – 1 of 1) sorted by relevance
872 uint32_t x = fTexDomain.isInitialized() ? 0 : 1; in getGLSLProcessorKey()979 if (gp.fTexDomain.isInitialized()) { in createGLSLInstance()981 args.fVaryingHandler->addPassThroughAttribute(gp.fTexDomain, "domain", in createGLSLInstance()1107 fTexDomain = {"texDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in initializeAttrs()1120 Attribute fTexDomain; // Texture-space bounding box on local coords member in GrQuadPerEdgeAA::QuadPerEdgeAAGeometryProcessor