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Searched refs:fTransparentBC1Image (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/gm/
Dcompressed_textures.cpp238 fTransparentBC1Image = make_compressed_image(dContext, fImgDimensions, in onGpuSetup()
242 if (!fOpaqueETC2Image || !fOpaqueBC1Image || !fTransparentBC1Image) { in onGpuSetup()
253 fTransparentBC1Image = nullptr; in onGpuTeardown()
261 this->drawCell(canvas, fTransparentBC1Image.get(), in onDraw()
317 sk_sp<SkImage> fTransparentBC1Image; member in CompressedTexturesGM