Searched refs:fTransparentBC1Image (Results 1 – 1 of 1) sorted by relevance
238 fTransparentBC1Image = make_compressed_image(dContext, fImgDimensions, in onGpuSetup()242 if (!fOpaqueETC2Image || !fOpaqueBC1Image || !fTransparentBC1Image) { in onGpuSetup()253 fTransparentBC1Image = nullptr; in onGpuTeardown()261 this->drawCell(canvas, fTransparentBC1Image.get(), in onDraw()317 sk_sp<SkImage> fTransparentBC1Image; member in CompressedTexturesGM