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Searched refs:fUsesMSAASurface (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/src/gpu/tessellate/shaders/
DGrTessellationShader.h60 bool fUsesMSAASurface; member
74 return args.fArena->make<GrProgramInfo>(*args.fCaps, args.fWriteView, args.fUsesMSAASurface, in MakeProgram()
/third_party/skia/src/gpu/ops/
DOpsTask.cpp395 , fUsesMSAASurface(view.asRenderTargetProxy()->numSamples() > 1) in OpsTask()
521 fUsesMSAASurface, in onPrepare()
578 fUsesMSAASurface)) { in onExecute()
582 stencil = renderTarget->getStencilAttachment(fUsesMSAASurface); in onExecute()
629 fUsesMSAASurface, in onExecute()
664 fUsesMSAASurface, in onExecute()
755 fUsesMSAASurface |= toMerge->fUsesMSAASurface; in mergeFrom()
992 fUsesMSAASurface |= usesMSAA; in recordOp()
DOpsTask.h50 bool usesMSAASurface() const { return fUsesMSAASurface; } in usesMSAASurface()
261 bool fUsesMSAASurface; variable
DPathStencilCoverOp.cpp192 args.fUsesMSAASurface, in prePreparePrograms()
/third_party/skia/src/gpu/
DGrOpFlushState.h67 , fUsesMSAASurface(usesMSAASurface) in OpArgs()
79 bool usesMSAASurface() const { return fUsesMSAASurface; } in usesMSAASurface()
97 bool fUsesMSAASurface; member