Searched refs:fVS (Results 1 – 15 of 15) sorted by relevance
/third_party/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 29 : fVS(this) in GrGLSLProgramBuilder() 41 fVS.addFeature(featureBit, extensionName); in addFeature() 66 fGPImpl->emitTransformCode(&fVS, this->uniformHandler()); in emitAndInstallProcs() 91 fVS.codeAppendf("// Primitive Processor %s\n", geomProc.name()); in emitAndInstallPrimProc() 110 GrGeometryProcessor::ProgramImpl::EmitArgs args(&fVS, in emitAndInstallPrimProc() 487 fVS.finalize(kVertex_GrShaderFlag); in finalizeShaders()
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D | GrGLSLVarying.cpp | 18 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), vsVar.c_str()); in addPassThroughAttribute() 87 fProgramBuilder->fVS.addFeature(bit, extension); in setNoPerspective()
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D | GrGLSLProgramBuilder.h | 98 GrGLSLVertexBuilder fVS; variable
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/third_party/flutter/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 28 : fVS(this) in GrGLSLProgramBuilder() 46 fVS.addFeature(featureBit, extensionName); in addFeature() 97 fVS.codeAppendf("// Primitive Processor %s\n", proc.name()); in emitAndInstallPrimProc() 117 GrGLSLGeometryProcessor::EmitArgs args(&fVS, in emitAndInstallPrimProc() 376 fVS.finalize(kVertex_GrShaderFlag); in finalizeShaders()
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D | GrGLSLVarying.cpp | 19 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input.name()); in addPassThroughAttribute() 96 fProgramBuilder->fVS.addFeature(bit, extension); in setNoPerspective()
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D | GrGLSLProgramBuilder.h | 90 GrGLSLVertexBuilder fVS; variable
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/third_party/flutter/skia/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.cpp | 116 fVS, in loadShadersFromCache() 191 fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); in finalize() 193 fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); in finalize() 229 &fVS.fCompilerString, in finalize()
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/third_party/flutter/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 322 fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); 324 fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); 338 vertexLibrary = this->createMtlShaderLibrary(fVS,
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/third_party/skia/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.cpp | 120 fVS, in loadShadersFromCache() 231 &fVS.fCompilerString, in finalize()
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/third_party/flutter/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.cpp | 307 builder.fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); in Build() 309 builder.fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); in Build() 320 result->fVSModule = builder.createShaderModule(builder.fVS, SkSL::Program::kVertex_Kind, in Build()
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/third_party/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 611 fVS.fCompilerString, 636 sksl[kVertex_GrShaderType] = GrShaderUtils::PrettyPrint(fVS.fCompilerString);
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/third_party/flutter/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 220 &fVS.fCompilerString, in finalize()
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/third_party/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 248 &fVS.fCompilerString, in finalize()
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.cpp | 597 &fVS.fCompilerString, in finalize()
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/third_party/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.cpp | 270 auto vsModule = builder.createShaderModule(builder.fVS, SkSL::ProgramKind::kVertex, flipY, in Build()
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