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Searched refs:fVS (Results 1 – 15 of 15) sorted by relevance

/third_party/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp29 : fVS(this) in GrGLSLProgramBuilder()
41 fVS.addFeature(featureBit, extensionName); in addFeature()
66 fGPImpl->emitTransformCode(&fVS, this->uniformHandler()); in emitAndInstallProcs()
91 fVS.codeAppendf("// Primitive Processor %s\n", geomProc.name()); in emitAndInstallPrimProc()
110 GrGeometryProcessor::ProgramImpl::EmitArgs args(&fVS, in emitAndInstallPrimProc()
487 fVS.finalize(kVertex_GrShaderFlag); in finalizeShaders()
DGrGLSLVarying.cpp18 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), vsVar.c_str()); in addPassThroughAttribute()
87 fProgramBuilder->fVS.addFeature(bit, extension); in setNoPerspective()
DGrGLSLProgramBuilder.h98 GrGLSLVertexBuilder fVS; variable
/third_party/flutter/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp28 : fVS(this) in GrGLSLProgramBuilder()
46 fVS.addFeature(featureBit, extensionName); in addFeature()
97 fVS.codeAppendf("// Primitive Processor %s\n", proc.name()); in emitAndInstallPrimProc()
117 GrGLSLGeometryProcessor::EmitArgs args(&fVS, in emitAndInstallPrimProc()
376 fVS.finalize(kVertex_GrShaderFlag); in finalizeShaders()
DGrGLSLVarying.cpp19 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input.name()); in addPassThroughAttribute()
96 fProgramBuilder->fVS.addFeature(bit, extension); in setNoPerspective()
DGrGLSLProgramBuilder.h90 GrGLSLVertexBuilder fVS; variable
/third_party/flutter/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp116 fVS, in loadShadersFromCache()
191 fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); in finalize()
193 fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); in finalize()
229 &fVS.fCompilerString, in finalize()
/third_party/flutter/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm322 fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n");
324 fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n");
338 vertexLibrary = this->createMtlShaderLibrary(fVS,
/third_party/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp120 fVS, in loadShadersFromCache()
231 &fVS.fCompilerString, in finalize()
/third_party/flutter/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp307 builder.fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); in Build()
309 builder.fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); in Build()
320 result->fVSModule = builder.createShaderModule(builder.fVS, SkSL::Program::kVertex_Kind, in Build()
/third_party/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm611 fVS.fCompilerString,
636 sksl[kVertex_GrShaderType] = GrShaderUtils::PrettyPrint(fVS.fCompilerString);
/third_party/flutter/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp220 &fVS.fCompilerString, in finalize()
/third_party/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp248 &fVS.fCompilerString, in finalize()
/third_party/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp597 &fVS.fCompilerString, in finalize()
/third_party/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp270 auto vsModule = builder.createShaderModule(builder.fVS, SkSL::ProgramKind::kVertex, flipY, in Build()