Searched refs:fVertexIDSupport (Results 1 – 11 of 11) sorted by relevance
82 bool vertexIDSupport() const { return fVertexIDSupport; } in vertexIDSupport()256 bool fVertexIDSupport : 1; variable
52 fVertexIDSupport = false; in GrShaderCaps()130 writer->appendBool("sk_VertexID support", fVertexIDSupport); in dumpJSON()
78 bool vertexIDSupport() const { return fVertexIDSupport; } in vertexIDSupport()287 bool fVertexIDSupport : 1; variable
53 fVertexIDSupport = false; in GrShaderCaps()138 writer->appendBool("sk_VertexID support", fVertexIDSupport); in dumpJSON()
991 shaderCaps->fVertexIDSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; in initGLSL()993 shaderCaps->fVertexIDSupport = true; in initGLSL()997 shaderCaps->fVertexIDSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; in initGLSL()4266 fShaderCaps->fVertexIDSupport = false; in applyDriverCorrectnessWorkarounds()
246 shaderCaps->fVertexIDSupport = true; in initShaderCaps()
577 shaderCaps->fVertexIDSupport = true; in initShaderCaps()
393 shaderCaps->fVertexIDSupport = false;
913 shaderCaps->fVertexIDSupport = true; in initGLSL()916 shaderCaps->fVertexIDSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; in initGLSL()
714 shaderCaps->fVertexIDSupport = true; in initShaderCaps()
516 shaderCaps->fVertexIDSupport = true;