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/third_party/skia/src/gpu/tessellate/
DMiddleOutPolygonTriangulator.h126 fVertexStack.reset(maxStackDepth);
131 fVertexStack[0] = {startPoint, 0};
132 fTop = fVertexStack;
157 SkASSERT(newTopVertex < fVertexStack + fStackAllocCount); // Is fStackAllocCount enough? in pushVertex()
166 SkPoint startPt = fVertexStack[0].fPoint; in closeAndMove()
170 StackVertex* endVertex = std::min(fTop, fVertexStack + 1); in closeAndMove()
173 StackVertex* newTopVertex = fVertexStack; in closeAndMove()
182 return this->closeAndMove(fVertexStack[0].fPoint); in close()
187 SkAutoSTMalloc<kStackPreallocCount, StackVertex> fVertexStack; variable