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Searched refs:fb_orientation (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_rasterizer.c89 if (st->state.fb_orientation == Y_0_BOTTOM) { in st_update_rasterizer()
205 (st->state.fb_orientation == Y_0_BOTTOM)) in st_update_rasterizer()
275 if (st->state.fb_orientation == Y_0_TOP) in st_update_rasterizer()
Dst_atom_viewport.c65 if (st->state.fb_orientation == Y_0_TOP) { in st_update_viewport()
Dst_atom_msaa.c83 if (st->state.fb_orientation == Y_0_BOTTOM) in update_sample_locations()
Dst_atom_framebuffer.c121 st->state.fb_orientation = _mesa_fb_orientation(fb); in st_update_framebuffer_state()
Dst_atom_scissor.c89 if (st->state.fb_orientation == Y_0_TOP) { in st_update_scissor()
Dst_context.h230 GLuint fb_orientation; member
Dst_cb_clear.c517 if (st->state.fb_orientation == Y_0_TOP) { in st_Clear()
Dst_cb_bitmap.c260 st->state.fb_orientation == Y_0_TOP); in setup_render_state()