Searched refs:featureLevels (Results 1 – 3 of 3) sorted by relevance
151 D3D12_FEATURE_DATA_FEATURE_LEVELS featureLevels; in InitializeSupportedLimitsImpl() local152 featureLevels.NumFeatureLevels = sizeof(levelsToQuery) / sizeof(D3D_FEATURE_LEVEL); in InitializeSupportedLimitsImpl()153 featureLevels.pFeatureLevelsRequested = levelsToQuery; in InitializeSupportedLimitsImpl()156 &featureLevels, sizeof(featureLevels)), in InitializeSupportedLimitsImpl()159 if (featureLevels.MaxSupportedFeatureLevel == D3D_FEATURE_LEVEL_11_0 && in InitializeSupportedLimitsImpl()
126 D3D_FEATURE_LEVEL featureLevels[] = { in init() local133 flDesc.NumFeatureLevels = _countof(featureLevels); in init()134 flDesc.pFeatureLevelsRequested = featureLevels; in init()
1009 D3D_FEATURE_LEVEL featureLevels[] = in D3D11_CreateDeviceResources() local1090 featureLevels, /* List of feature levels this app can support. */ in D3D11_CreateDeviceResources()1091 SDL_arraysize(featureLevels), in D3D11_CreateDeviceResources()