Searched refs:feedback (Results 1 – 25 of 798) sorted by relevance
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44 capabilities to these extensions, making transform feedback mode47 First, it provides transform feedback objects encapsulating transform48 feedback-related state, allowing applications to replace the entire49 transform feedback configuration in a single bind call. Second, it50 provides the ability to pause and resume transform feedback operations.51 When transform feedback is paused, applications may render without52 transform feedback or may use transform feedback with different state and53 a different transform feedback object. When transform feedback is58 captured in transform feedback mode without querying the captured61 captured to buffer objects during the last transform feedback capture[all …]
51 This extension provides a new mode to the GL, called transform feedback,57 geometry program. Otherwise, transform feedback captures primitives whose60 generated prior to clipping. Transform feedback mode is capable of65 The vertex data recorded in transform feedback mode is stored into buffer69 particular, transform feedback data can be used for vertex arrays (via76 feedback mode to operate asynchronously. Query objects allow applications77 to determine when transform feedback results are complete, as well as the79 transform feedback mode. This extension also provides a new rasterizer80 discard enable, which allows applications to use transform feedback to215 supported by the GL. Transform feedback queries (section 2.Y) returns[all …]
56 making transform feedback mode more useful.58 First, it provides transform feedback objects which encapsulate transform59 feedback-related state, allowing applications to replace the entire60 transform feedback configuration in a single bind call. Second, it61 provides the ability to pause and resume transform feedback operations.62 When transform feedback is paused, applications may render without63 transform feedback or may use transform feedback with different state and64 a different transform feedback object. When transform feedback is69 captured in transform feedback mode without querying the captured72 captured to buffer objects during the last transform feedback capture[all …]
63 This extension further extends the transform feedback capabilities66 transform feedback mode, where selected vertex attributes can be recorded76 transform feedback:78 - "EXT"-style GLSL transform feedback (EXT_transform_feedback), where a82 - "NV"-style GLSL transform feedback (NV_transform_feedback), where84 passed to a function that sets the active transform feedback varyings88 - Transform feedback for fixed-function or assembly vertex/geometry106 stream numbered zero. The set of transform feedback-related query132 (Modify the error behavior of transform feedback buffer binding APIs to136 Buffer objects are made to be targets of transform feedback by calling one[all …]
52 of transform feedback buffers. The new query types are also accepted by77 * Transform feedback overflow queries return information on whether or78 not transform feedback overflow happened for one or more streams85 or TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB for a transform feedback118 For transform feedback overflow queries (TRANSFORM_FEEDBACK_OVERFLOW_ARB172 Transform feedback overflow queries use query objects to track whether174 feedback mode.177 TRANSFORM_FEEDBACK_OVERFLOW_ARB, the transform feedback overflow state178 maintained by the GL is set to false. If transform feedback is active183 TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB, the transform feedback stream[all …]
51 making transform feedback mode more useful.53 First, it provides transform feedback objects which encapsulate transform54 feedback-related state, allowing applications to replace the entire55 transform feedback configuration in a single bind call. Second, it56 provides the ability to pause and resume transform feedback operations.57 When transform feedback is paused, applications may render without58 transform feedback or may use transform feedback with different state and59 a different transform feedback object. When transform feedback is64 captured in transform feedback mode without querying the captured67 captured to buffer objects during the last transform feedback capture[all …]
49 This extension provides a new mode to the GL, called transform feedback,55 shader. Otherwise, transform feedback captures primitives whose vertices57 captured are those generated prior to clipping. Transform feedback mode61 The vertex data recorded in transform feedback mode is stored into buffer65 particular, transform feedback data can be used for vertex arrays (via72 feedback mode to operate asynchronously. Query objects allow applications73 to determine when transform feedback results are complete, as well as the75 transform feedback mode. This extension also provides a new rasterizer76 discard enable, which allows applications to use transform feedback to165 alluding to the transform feedback queries introduced below.)[all …]
46 captured by transform feedback could never be different than75 When transform feedback is active, the values of output variables77 objects attached to the current transform feedback object.78 After transform feedback is complete, subsequent rendering81 feedback is stored in the transform feedback object and may be92 last time transform feedback was active on the transform feedback98 recorded during the transform feedback operation. If no102 No error is generated if the transform feedback object named109 transform feedback object.
66 making transform feedback mode more useful.68 First, it provides transform feedback objects which encapsulate transform69 feedback-related state, allowing applications to replace the entire70 transform feedback configuration in a single bind call. Second, it71 provides the ability to pause and resume transform feedback operations.72 When transform feedback is paused, applications may render without73 transform feedback or may use transform feedback with different state and74 a different transform feedback object. When transform feedback is79 captured in transform feedback mode without querying the captured82 captured to buffer objects during the last transform feedback capture[all …]
73 This extension further extends the transform feedback capabilities76 transform feedback mode, where selected vertex attributes can be recorded86 transform feedback:88 - "EXT"-style GLSL transform feedback (EXT_transform_feedback), where a92 - "NV"-style GLSL transform feedback (NV_transform_feedback), where94 passed to a function that sets the active transform feedback varyings98 - Transform feedback for fixed-function or assembly vertex/geometry116 stream numbered zero. The set of transform feedback-related query142 (Modify the error behavior of transform feedback buffer binding APIs to146 Buffer objects are made to be targets of transform feedback by calling one[all …]
62 of transform feedback buffers. The new query types are also accepted by87 * Transform feedback overflow queries return information on whether or88 not transform feedback overflow happened for one or more streams95 or TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB for a transform feedback128 For transform feedback overflow queries (TRANSFORM_FEEDBACK_OVERFLOW_ARB182 Transform feedback overflow queries use query objects to track whether184 feedback mode.187 TRANSFORM_FEEDBACK_OVERFLOW_ARB, the transform feedback overflow state188 maintained by the GL is set to false. If transform feedback is active193 TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB, the transform feedback stream[all …]
15 FeedbackTester feedback;18 feedback = FeedbackTester();22 feedback?.dispose();49 expect(feedback.hapticCount, 0);50 expect(feedback.clickSoundCount, 0);57 expect(feedback.hapticCount, 0);58 expect(feedback.clickSoundCount, 1);83 expect(feedback.hapticCount, 0);84 expect(feedback.clickSoundCount, 0);91 expect(feedback.hapticCount, 0);[all …]
192 group('feedback', () {193 FeedbackTester feedback;196 feedback = FeedbackTester();200 feedback?.dispose();217 expect(feedback.clickSoundCount, 1);218 expect(feedback.hapticCount, 0);222 expect(feedback.clickSoundCount, 2);223 expect(feedback.hapticCount, 0);227 expect(feedback.clickSoundCount, 2);228 expect(feedback.hapticCount, 1);[all …]
14 /// Provides platform-specific acoustic and/or haptic feedback for certain25 /// typically don't provide haptic or acoustic feedback.33 /// To trigger platform-specific feedback before executing the actual callback:85 /// Provides platform-specific feedback for a tap.91 /// * [wrapForTap] to trigger platform-specific feedback before executing a104 /// Wraps a [GestureTapCallback] to provide platform specific feedback for a108 /// is a no-op as that platform usually doesn't provide feedback for a tap.112 /// * [forTap] to just trigger the platform-specific feedback without wrapping123 /// Provides platform-specific feedback for a long press.126 /// no-op as that platform usually doesn't provide feedback for long presses.[all …]
9 /// Allows access to the haptic feedback interface on the device.12 /// is not suitable for precise control of the system's haptic feedback module.16 /// Provides vibration haptic feedback to the user for a short duration.18 /// On iOS devices that support haptic feedback, this uses the default system21 /// On Android, this uses the platform haptic feedback API to simulate a27 /// Provides a haptic feedback corresponding a collision impact with a light mass.41 /// Provides a haptic feedback corresponding a collision impact with a medium mass.55 /// Provides a haptic feedback corresponding a collision impact with a heavy mass.70 /// Provides a haptic feedback indication selection changing through discrete values.
25 FlangerEffect(float depth_ms, float frequency, float feedback): in FlangerEffect() argument26 DelayLineEffect<iter_type>(feedback, feedback, feedback, 0, depth_ms * SAMPLE_RATE / 1000, in FlangerEffect()
32 float feedback; member47 … { "feedback", "set feedback gain", OFFSET(feedback), AV_OPT_TYPE_FLOAT, {.dbl=.3}, 0, 0.9, AT },94 const float feedback = s->feedback; in filter_frame() local121 dst[0] = drymix * left - crossfeed * right - feedback * s->cur[1]; in filter_frame()122 dst[1] = drymix * right - crossfeed * left - feedback * s->cur[0]; in filter_frame()
21 This proposal attempts to provide feedback and control for the subpass merging. It can be used27 provide subpass merging feedback and control subpass merging at render pass creation time.70 The structure can get the feedback from render pass level at render pass creation time.71 It can be chained to the pNext of VkRenderPassCreateInfo2. The feedback information could81 The structure contains the feedback data from render pass level.91 The structure can get the feedback from subpass level at render pass creation time.92 It can be chained to the pNext of VkSubpassDescription2. The feedback information could105 The structure contains the feedback data from the subpass level.
16 whether transform feedback is active or not.29 However, this can only be used when transform feedback is active, and thus is51 - Some hardware cannot produce a valid value when a non-zero transform feedback82 used in conjunction with non-zero transform feedback streams.89 available, the transform feedback query can be used for non-zero streams since90 transform feedback is necessarily active.92 feedback streams are not supported in OpenGL.
55 /// Display the feedback anchored at the position of the original child. If56 /// feedback is identical to the child, then this means the feedback will60 /// Display the feedback anchored at the position of the touch that started61 /// the drag. If feedback is identical to the child, then this means the top62 /// left of the feedback will be under the finger when the drag starts. This64 /// big and the touch was not centered. This mode is useful when the feedback65 /// is transformed so as to move the feedback to the left by half its width,67 /// appears as if putting the finger down makes the touch feedback appear76 /// a [feedback] widget that tracks the user's finger across the screen. If the99 /// The [child] and [feedback] arguments must not be null. If[all …]