/third_party/skia/third_party/externals/swiftshader/src/Main/ |
D | FrameBufferAndroid.cpp | 31 int fenceFd = -1; in dequeueBuffer() local 32 int ret = ANativeWindow_dequeueBuffer(window, buffer, &fenceFd); in dequeueBuffer() 33 if (ret || fenceFd < 0) return ret; in dequeueBuffer() 34 sync_wait(fenceFd, -1 /* forever */); in dequeueBuffer() 35 close(fenceFd); in dequeueBuffer() 39 inline int queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) in queueBuffer() argument 41 return ANativeWindow_queueBuffer(window, buffer, fenceFd); in queueBuffer() 44 inline int cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) in cancelBuffer() argument 46 return ANativeWindow_cancelBuffer(window, buffer, fenceFd); in cancelBuffer()
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/third_party/mesa3d/src/egl/drivers/dri2/ |
D | platform_android.h | 67 int *fenceFd) in ANativeWindow_dequeueBuffer() argument 69 return window->dequeueBuffer(window, buffer, fenceFd); in ANativeWindow_dequeueBuffer() 75 int fenceFd) in ANativeWindow_queueBuffer() argument 77 return window->queueBuffer(window, buffer, fenceFd); in ANativeWindow_queueBuffer() 83 int fenceFd) in ANativeWindow_cancelBuffer() argument 85 return window->cancelBuffer(window, buffer, fenceFd); in ANativeWindow_cancelBuffer()
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D | platform_ohos.h | 67 int *fenceFd) in ANativeWindow_dequeueBuffer() argument 69 return NativeWindowRequestBuffer(window, buffer, fenceFd); in ANativeWindow_dequeueBuffer() 75 int fenceFd) in ANativeWindow_queueBuffer() argument 80 return NativeWindowFlushBuffer(window, buffer, fenceFd, dirty); in ANativeWindow_queueBuffer() 86 int fenceFd) in ANativeWindow_cancelBuffer() argument
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/third_party/skia/third_party/externals/swiftshader/include/Android/vndk/ |
D | window.h | 28 int ANativeWindow_dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd); 29 int ANativeWindow_queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd); 30 int ANativeWindow_cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd);
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/third_party/mesa3d/src/android_stub/ |
D | nativewindow_stub.cpp | 73 int *fenceFd) in ANativeWindow_dequeueBuffer() argument 81 int fenceFd) in ANativeWindow_queueBuffer() argument 88 int fenceFd) { in ANativeWindow_cancelBuffer() argument
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/third_party/mesa3d/include/android_stub/vndk/ |
D | window.h | 199 int ANativeWindow_dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd); 221 int ANativeWindow_queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd); 249 int ANativeWindow_cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd);
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/third_party/skia/third_party/externals/swiftshader/src/System/ |
D | GrallocAndroid.cpp | 258 int32_t fenceFd = -1; in unlock() local 259 int error = m_gralloc1_unlock(m_gralloc1_device, handle, &fenceFd); in unlock() 262 sync_wait(fenceFd, -1); in unlock() 263 close(fenceFd); in unlock()
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/third_party/skia/third_party/externals/swiftshader/src/Common/ |
D | GrallocAndroid.cpp | 258 int32_t fenceFd = -1; in unlock() local 259 int error = m_gralloc1_unlock(m_gralloc1_device, handle, &fenceFd); in unlock() 262 sync_wait(fenceFd, -1); in unlock() 263 close(fenceFd); in unlock()
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/third_party/mesa3d/include/android_stub/hardware/ |
D | gralloc.h | 285 void** vaddr, int fenceFd); 299 buffer_handle_t handle, int* fenceFd); 315 struct android_ycbcr *ycbcr, int fenceFd);
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/third_party/mesa3d/include/android_stub/system/ |
D | window.h | 571 struct ANativeWindowBuffer** buffer, int* fenceFd); 593 struct ANativeWindowBuffer* buffer, int fenceFd); 621 struct ANativeWindowBuffer* buffer, int fenceFd);
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