Searched refs:ff_gs_prog (Results 1 – 3 of 3) sorted by relevance
527 struct crocus_compiled_shader *ff_gs_prog; member
5375 …struct crocus_compiled_shader *shader = ff_gs ? ice->shaders.ff_gs_prog : ice->shaders.prog[stage]; in crocus_populate_binding_table()6045 || ice->shaders.ff_gs_prog;6318 } else if (stage == MESA_SHADER_GEOMETRY && ice->shaders.ff_gs_prog) {6321 ice->shaders.ff_gs_prog->bind_bo_offset =6323 ice->shaders.ff_gs_prog->surf_offset,6324 ice->shaders.ff_gs_prog->bt.size_bytes);6333 gs = ice->shaders.ff_gs_prog;6940 if (!active && ice->shaders.ff_gs_prog) {6941 …w_ff_gs_prog_data *gs_prog_data = (struct brw_ff_gs_prog_data *)ice->shaders.ff_gs_prog->prog_data;6946 gs.KernelStartPointer = KSP(ice, ice->shaders.ff_gs_prog);[all …]
2360 struct crocus_compiled_shader *old = ice->shaders.ff_gs_prog; in crocus_update_compiled_ff_gs()2404 ice->shaders.ff_gs_prog = shader; in crocus_update_compiled_ff_gs()2406 …w_ff_gs_prog_data *gs_prog_data = (struct brw_ff_gs_prog_data *)ice->shaders.ff_gs_prog->prog_data; in crocus_update_compiled_ff_gs()