Searched refs:file_name_in_string (Results 1 – 1 of 1) sorted by relevance
107 std::string file_name_in_string(file_name); in FindAllScriptsAndReturnShaderNames() local108 if (IsEndedWith(file_name_in_string, kAmberScriptExtension)) { in FindAllScriptsAndReturnShaderNames()110 script_info_.back().asset_name = file_name_in_string; in FindAllScriptsAndReturnShaderNames()113 if (IsEndedWith(file_name_in_string, kShaderExtension)) in FindAllScriptsAndReturnShaderNames()114 shaders.push_back(file_name_in_string); in FindAllScriptsAndReturnShaderNames()