Searched refs:fill_p_layout (Results 1 – 2 of 2) sorted by relevance
87 &device->meta_state.buffer.fill_p_layout); in radv_device_init_meta_buffer_state()117 .layout = device->meta_state.buffer.fill_p_layout, in radv_device_init_meta_buffer_state()165 radv_DestroyPipelineLayout(radv_device_to_handle(device), state->buffer.fill_p_layout, in radv_device_finish_meta_buffer_state()191 device->meta_state.buffer.fill_p_layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, in fill_buffer_shader()
653 VkPipelineLayout fill_p_layout; member