Searched refs:first_shader (Results 1 – 7 of 7) sorted by relevance
354 enum pipe_shader_type shader, first_shader, last_shader; in svga_validate_sampler_resources() local359 first_shader = PIPE_SHADER_VERTEX; in svga_validate_sampler_resources()364 first_shader = PIPE_SHADER_COMPUTE; in svga_validate_sampler_resources()368 for (shader = first_shader; shader <= last_shader; shader++) { in svga_validate_sampler_resources()437 enum pipe_shader_type shader, first_shader, last_shader; in svga_validate_constant_buffers() local442 first_shader = PIPE_SHADER_VERTEX; in svga_validate_constant_buffers()447 first_shader = PIPE_SHADER_COMPUTE; in svga_validate_constant_buffers()451 for (shader = first_shader; shader <= last_shader; shader++) { in svga_validate_constant_buffers()537 enum pipe_shader_type shader, first_shader, last_shader; in svga_validate_image_views() local544 first_shader = PIPE_SHADER_VERTEX; in svga_validate_image_views()[all …]
357 enum pipe_shader_type first_shader, last_shader; in svga_create_uav_list() local365 first_shader = PIPE_SHADER_VERTEX; in svga_create_uav_list()368 first_shader = PIPE_SHADER_COMPUTE; in svga_create_uav_list()372 for (enum pipe_shader_type shader = first_shader; in svga_create_uav_list()598 enum pipe_shader_type first_shader, last_shader; in svga_save_uav_state() local602 first_shader = PIPE_SHADER_VERTEX; in svga_save_uav_state()605 first_shader = PIPE_SHADER_COMPUTE; in svga_save_uav_state()609 for (enum pipe_shader_type shader = first_shader; in svga_save_uav_state()
9 OpEntryPoint Fragment %main "first_shader"
851 struct gl_linked_shader *first_shader = linked_shader[0]; in st_link_nir() local853 if (first_shader->Stage != MESA_SHADER_COMPUTE) { in st_link_nir()854 if (ctx->Const.ShaderCompilerOptions[first_shader->Stage].NirOptions->vectorize_io && in st_link_nir()855 first_shader->Stage > MESA_SHADER_VERTEX) in st_link_nir()856 st_nir_vectorize_io(NULL, first_shader->Program->nir); in st_link_nir()
177 OpEntryPoint Fragment %main "first_shader" in TEST_F()
2703 unsigned first_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE; in si_init_all_descriptors() local2714 for (i = first_shader; i < SI_NUM_SHADERS; i++) { in si_init_all_descriptors()
931 Test:SpvParserTest_EmitFunctions_Function_EntryPoint_MultipleEntryPoints.spvasm:first_shader|Fragme…