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/third_party/skia/src/core/
DSkGpuBlurUtils.cpp375 float floatH = srcH; in two_pass_gaussian() local
377 int n = sk_float_floor2int_no_saturate((xPassDstBounds.top() - srcTop)/floatH); in two_pass_gaussian()
382 (xPassDstBounds.bottom() - srcBounds.bottom())/floatH); in two_pass_gaussian()