Searched refs:fnc_compile (Results 1 – 1 of 1) sorted by relevance
659 const auto fnc_compile = reinterpret_cast<PFN_D3DCOMPILE>( in compile_shader() local661 if (!fnc_compile) { in compile_shader()682 fnc_compile(psrc, len, nullptr, nullptr, nullptr, entry_point.c_str(), in compile_shader()