Home
last modified time | relevance | path

Searched refs:fog_enable (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dvertexshader9.c67 info.fog_enable = 0; in NineVertexShader9_ctor()
226 info.fog_enable = device->context.rs[D3DRS_FOGENABLE]; in NineVertexShader9_GetVariant()
273 info.fog_enable = false; in NineVertexShader9_GetVariantProcessVertices()
Dpixelshader9.c62 info.fog_enable = 0; in NinePixelShader9_ctor()
212 info.fog_enable = device->context.rs[D3DRS_FOGENABLE]; in NinePixelShader9_GetVariant()
Dnine_shader.h70 uint8_t fog_enable; member
Dnine_shader.c3742 if (!tx->info->fog_enable) { in shader_add_ps_fog_stage()
3807 if (IS_VS && tx->version.major < 3 && ureg_dst_is_undef(tx->regs.oFog) && info->fog_enable) { in parse_shader()