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Searched refs:frag_shaders (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_scene.c294 for (struct shader_ref *ref = scene->frag_shaders; ref; ref = ref->next) { in lp_scene_end_rasterization()
324 scene->frag_shaders = NULL; in lp_scene_end_rasterization()
477 struct shader_ref *ref, **last = &scene->frag_shaders; in lp_scene_add_frag_shader_reference()
481 for (ref = scene->frag_shaders; ref; ref = ref->next) { in lp_scene_add_frag_shader_reference()
Dlp_scene.h175 struct shader_ref *frag_shaders; member
/third_party/mesa3d/src/imagination/vulkan/
Dpvr_hardcode.c89 struct rogue_shader_binary *const *const frag_shaders; member
243 *shader_out = data->graphics.frag_shaders[pipeline_n]; in pvr_hard_code_graphics_shader()