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Searched refs:fragmentShaderBoilerPlateCode (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.cpp1025 static const char* fragmentShaderBoilerPlateCode = "${VERSION}\n" in getFragmentShaderCodeBoilerPlate() local
1033 return fragmentShaderBoilerPlateCode; in getFragmentShaderCodeBoilerPlate()