Searched refs:fragmentShaderTemplate (Results 1 – 6 of 6) sorted by relevance
/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fTessellationTests.cpp | 1725 std::string fragmentShaderTemplate ("${GLSL_VERSION_DECL}\n" in init() local 1740 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())))); in init() 1984 std::string fragmentShaderTemplate ("${GLSL_VERSION_DECL}\n" in init() local 1997 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init() 2214 std::string fragmentShaderTemplate ("${GLSL_VERSION_DECL}\n" in init() local 2227 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init() 2579 std::string fragmentShaderTemplate ("${GLSL_VERSION_DECL}\n" in makeSources() local 2591 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())); in makeSources() 2666 std::string fragmentShaderTemplate ("${GLSL_VERSION_DECL}\n" in makeSources() local 2680 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())); in makeSources() [all …]
|
/third_party/vk-gl-cts/external/openglcts/modules/gles3/ |
D | es3cNumberParsingTests.cpp | 67 static const string fragmentShaderTemplate = variable 489 …t, params.name, params, defaultVertexShader, replacePlaceholders(fragmentShaderTemplate, params))); in init()
|
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcGLSLVectorConstructorTests.cpp | 250 const string fragmentShaderTemplate = variable 442 m_fragmentShader = replacePlaceholders(fragmentShaderTemplate, m_params, m_glslVersion); in GLSLVectorConstructorTestCase()
|
/third_party/vk-gl-cts/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 208 const char* fragmentShaderTemplate = selectFragmentShader(m_target); in init() local 242 tcu::StringTemplate(fragmentShaderTemplate).specialize(params))); in init() 726 const char* fragmentShaderTemplate = selectFragmentShader(m_target); in init() local 760 tcu::StringTemplate(fragmentShaderTemplate).specialize(params))); in init()
|
D | glsTextureBufferCase.cpp | 385 const string fragmentShaderTemplate = generateFragmentShaderTemplate(renderBits); in createRenderProgram() local 390 const string fragmentShaderSource = specializeShader(fragmentShaderTemplate, glslVersion); in createRenderProgram()
|
D | glsAttributeLocationTests.cpp | 290 const tcu::StringTemplate fragmentShaderTemplate(fragmentShaderSource); in createFragmentShaderSource() local 304 return fragmentShaderTemplate.specialize(parameters); in createFragmentShaderSource()
|