Searched refs:fragmentState (Results 1 – 4 of 4) sorted by relevance
39 wgpu::FragmentState fragmentState{}; in createRenderPipeline() local40 fragmentState.module = fragmentShader; in createRenderPipeline()41 fragmentState.entryPoint = "main"; // assumes main() is defined in fragment shader code in createRenderPipeline()42 fragmentState.targetCount = 1; in createRenderPipeline()43 fragmentState.targets = &colorTargetState; in createRenderPipeline()52 pipelineDescriptor.fragment = &fragmentState; in createRenderPipeline()
393 wgpu::FragmentState fragmentState; in Build() local394 fragmentState.module = fsModule; in Build()395 fragmentState.entryPoint = "main"; in Build()396 fragmentState.targetCount = 1; in Build()397 fragmentState.targets = &colorTargetState; in Build()411 rpDesc.fragment = &fragmentState; in Build()
731 wgpu::FragmentState fragmentState; in onRegenerateMipMapLevels() local732 fragmentState.module = this->createShaderModule(fsSPIRV); in onRegenerateMipMapLevels()733 fragmentState.entryPoint = "main"; in onRegenerateMipMapLevels()734 fragmentState.targetCount = 1; in onRegenerateMipMapLevels()735 fragmentState.targets = &colorTargetState; in onRegenerateMipMapLevels()741 renderPipelineDesc.fragment = &fragmentState; in onRegenerateMipMapLevels()
430 const FragmentState& fragmentState) { in ValidateInterStageMatching() argument434 fragmentState.module->GetEntryPoint(fragmentState.entryPoint); in ValidateInterStageMatching()