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Searched refs:fragment_shader_source (Results 1 – 7 of 7) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp903 const std::string& fragment_shader_source, in execute_positive_test() argument
914 fragment_shader_source, TestCaseBase<API>::FRAGMENT_SHADER_TYPE, require_gpu_shader5); in execute_positive_test()
981 context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(fragment_shader_source); in execute_positive_test()
1089 …const std::string& fragment_shader_source, const std::string& compute_shader_source, bool delete_g… in execute_positive_test() argument
1102 fragment_shader_source, TestCaseBase<API>::FRAGMENT_SHADER_TYPE, require_gpu_shader5); in execute_positive_test()
1270 context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(fragment_shader_source); in execute_positive_test()
3815 const std::string& fragment_shader_source = in execute_draw_test() local
3830 this->execute_positive_test(vertex_shader_source, fragment_shader_source, false, false); in execute_draw_test()
3838 geometry_shader_source, fragment_shader_source, compute_shader_source, false, in execute_draw_test()
3849 const std::string& fragment_shader_source = in execute_draw_test() local
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Des31cArrayOfArraysTests.hpp284 const std::string& fragment_shader_source,
291 const std::string& fragment_shader_source,
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cTextureSizePromotion.hpp390 glw::GLchar const* const fragment_shader_source);
Dgl3cTextureSizePromotion.cpp1433 glw::GLchar const* const fragment_shader_source) in buildProgram() argument
1442 …} shader[] = { { vertex_shader_source, GL_VERTEX_SHADER, 0 }, { fragment_shader_source, GL_FRAGMEN… in buildProgram()
Dgl3cTransformFeedbackTests.hpp1314 … glw::GLchar const* const vertex_shader_source, glw::GLchar const* const fragment_shader_source,
Dgl3cTransformFeedbackTests.cpp6681 …glw::GLchar const* const fragment_shader_source, glw::GLchar const* const* const transform_feedbac… in buildProgram() argument
6696 { fragment_shader_source, GL_FRAGMENT_SHADER, 0 } }; in buildProgram()
/third_party/vk-gl-cts/external/openglcts/modules/gles3/
Des3cCopyTexImageConversionsTests.cpp9202 const GLchar* fragment_shader_source = { "#version 300 es\n" in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() local
9384 gl.shaderSource(fragment_shader_object_id, 1 /* part */, &fragment_shader_source, NULL); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()