Searched refs:frameToDecode (Results 1 – 2 of 2) sorted by relevance
169 const int frameToDecode = current + 1; in computeNextFrame() local170 if (frameToDecode == fFrameCount - 1) { in computeNextFrame()177 } else if (frameToDecode == fFrameCount) { in computeNextFrame()180 return frameToDecode; in computeNextFrame()195 const int frameToDecode = this->computeNextFrame(fDisplayFrame.fIndex, &animationEnded); in decodeNextFrame() local198 if (fCodec->codec()->getFrameInfo(frameToDecode, &frameInfo)) { in decodeNextFrame()200 SkCodecPrintf("Frame %i not fully received\n", frameToDecode); in decodeNextFrame()207 if (0 == frameToDecode) { in decodeNextFrame()218 frameToDecode); in decodeNextFrame()223 if (frameToDecode == fDisplayFrame.fIndex) { in decodeNextFrame()[all …]
167 const int frameToDecode = current + 1; in computeNextFrame() local168 if (frameToDecode == fFrameCount - 1) { in computeNextFrame()175 } else if (frameToDecode == fFrameCount) { in computeNextFrame()178 return frameToDecode; in computeNextFrame()193 int frameToDecode = this->computeNextFrame(fDisplayFrame.fIndex, &animationEnded); in decodeNextFrame() local196 if (fCodec->codec()->getFrameInfo(frameToDecode, &frameInfo)) { in decodeNextFrame()198 SkCodecPrintf("Frame %i not fully received\n", frameToDecode); in decodeNextFrame()205 if (0 == frameToDecode) { in decodeNextFrame()216 frameToDecode); in decodeNextFrame()221 if (frameToDecode == fDisplayFrame.fIndex) { in decodeNextFrame()[all …]