Searched refs:fs_empty (Results 1 – 1 of 1) sorted by relevance
77 void *fs_empty; member454 if (!ctx->fs_empty) { in bind_fs_empty()456 ctx->fs_empty = util_make_empty_fragment_shader(pipe); in bind_fs_empty()459 ctx->bind_fs_state(pipe, ctx->fs_empty); in bind_fs_empty()579 if (ctx->fs_empty) in util_blitter_destroy()580 ctx->delete_fs_state(pipe, ctx->fs_empty); in util_blitter_destroy()1363 ctx->fs_empty = util_make_empty_fragment_shader(pipe); in util_blitter_cache_all_shaders()