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/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup.c1214 float *fstored = (float *) (stored + 4 * 16); in try_update_scene_state() local
1216 fstored[i] = setup->blend_color.current.color[i % 4]; in try_update_scene_state()
1229 setup->fs.current.jit_context.f_blend_color = fstored; in try_update_scene_state()