Searched refs:gDragPoints (Results 1 – 1 of 1) sorted by relevance
26 static SkTArray<SkPoint*> gDragPoints; variable102 gDragPoints.push_back(&p); in visit()237 gDragPoints.reset(); in draw()238 gDragPoints.push_back(&fPlayPosition); in draw()326 for (int i = 0; i < gDragPoints.count(); ++i) { in draw()327 canvas->drawCircle(*gDragPoints[i], kDragSize, dragPaint); in draw()329 canvas->drawCircle(*gDragPoints[i], kDragSize, dragHighlight); in draw()354 for (int i = 0; i < gDragPoints.count(); ++i) { in onMouse()355 float distance = SkPoint::Distance(*gDragPoints[i], mousePt); in onMouse()365 SkASSERT(gDragIndex < gDragPoints.count()); in onMouse()[all …]