Searched refs:g_AttribLocationTex (Results 1 – 2 of 2) sorted by relevance
70 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable156 glUniform1i(g_AttribLocationTex, 0); in ImGui_ImplOpenGL3_RenderDrawData()399 g_AttribLocationTex = glGetUniformLocation(g_ShaderHandle, "Texture"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
97 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable204 glUniform1i(g_AttribLocationTex, 0); in ImGui_ImplOpenGL3_RenderDrawData()515 g_AttribLocationTex = glGetUniformLocation(g_ShaderHandle, "Texture"); in ImGui_ImplOpenGL3_CreateDeviceObjects()