Searched refs:g_list_vb (Results 1 – 2 of 2) sorted by relevance
141 if (overlay->g_list_vb) { in gst_d3d9_overlay_free_overlay()142 HRESULT hr = IDirect3DVertexBuffer9_Release (overlay->g_list_vb); in gst_d3d9_overlay_free_overlay()387 if (overlay->g_list_vb) { in gst_d3d9_overlay_init_vb()388 hr = IDirect3DVertexBuffer9_Release (overlay->g_list_vb); in gst_d3d9_overlay_init_vb()398 &overlay->g_list_vb, /* ppVertexBuffer */ in gst_d3d9_overlay_init_vb()405 hr = IDirect3DVertexBuffer9_Lock (overlay->g_list_vb, 0, /* Offset */ in gst_d3d9_overlay_init_vb()428 hr = IDirect3DVertexBuffer9_Unlock (overlay->g_list_vb); in gst_d3d9_overlay_init_vb()478 if (!overlay->g_list_vb) { in gst_d3d9_overlay_render()492 overlay->g_list_vb, /* StreamData */ in gst_d3d9_overlay_render()
50 IDirect3DVertexBuffer9 *g_list_vb; member