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Searched refs:gb_shader (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_shader.c610 variant->gb_shader = sws->shader_create(sws, variant->type, in define_gb_shader_vgpu9()
615 if (!variant->gb_shader) in define_gb_shader_vgpu9()
618 ret = SVGA3D_BindGBShader(svga->swc, variant->gb_shader); in define_gb_shader_vgpu9()
646 variant->gb_shader = swc->shader_create(swc, in define_gb_shader_vgpu10()
654 if (!variant->gb_shader) { in define_gb_shader_vgpu10()
668 ret = SVGA3D_vgpu10_DefineAndBindShader(swc, variant->gb_shader, in define_gb_shader_vgpu10()
678 swc->shader_destroy(swc, variant->gb_shader); in define_gb_shader_vgpu10()
679 variant->gb_shader = NULL; in define_gb_shader_vgpu10()
759 variant ? variant->gb_shader : NULL; in svga_set_shader()
814 if (svga_have_gb_objects(svga) && variant->gb_shader) { in svga_destroy_shader_variant()
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Dsvga_state_fs.c331 svga->state.hw_draw.fs->gb_shader, in svga_reemit_fs_bindings()
337 svga->state.hw_draw.fs->gb_shader, in svga_reemit_fs_bindings()
341 svga->state.hw_draw.fs->gb_shader); in svga_reemit_fs_bindings()
Dsvga_state_vs.c172 gbshader = svga->state.hw_draw.vs->gb_shader; in svga_reemit_vs_bindings()
Dsvga_shader.h218 struct svga_winsys_gb_shader *gb_shader; member