Searched refs:gen_dirty (Results 1 – 2 of 2) sorted by relevance
373 uint32_t gen_dirty; member600 ctx->gen_dirty |= ctx->gen_dirty_map[ffs(dirty) - 1]; in fd_context_dirty()627 ctx->gen_dirty |= ctx->gen_dirty_shader_map[shader][ffs(dirty) - 1]; in fd_context_dirty_shader()643 ctx->gen_dirty = ctx->gen_all_dirty; in fd_context_all_dirty()654 ctx->gen_dirty = 0; in fd_context_all_clean()673 uint32_t gen_dirty) in fd_context_add_map() argument676 ctx->gen_dirty_map[b] |= gen_dirty; in fd_context_add_map()678 ctx->gen_all_dirty |= gen_dirty; in fd_context_add_map()687 enum fd_dirty_shader_state dirty, uint32_t gen_dirty) in fd_context_add_shader_map() argument690 ctx->gen_dirty_shader_map[shader][b] |= gen_dirty; in fd_context_add_shader_map()[all …]
180 ctx->gen_dirty |= BIT(FD6_GROUP_PRIMITIVE_PARAMS); in fd6_draw_vbo()191 ctx->gen_dirty |= BIT(FD6_GROUP_PRIMITIVE_PARAMS); in fd6_draw_vbo()199 if (!(ctx->gen_dirty & BIT(FD6_GROUP_PROG))) { in fd6_draw_vbo()213 emit.dirty_groups = ctx->gen_dirty; in fd6_draw_vbo()