Searched refs:getFloat32s (Results 1 – 8 of 8) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/ |
D | vktSpvAsmUtils.hpp | 321 std::vector<float> getFloat32s (de::Random& rnd, deUint32 count);
|
D | vktSpvAsmWorkgroupMemoryTests.cpp | 309 vector<float> inputData = getFloat32s(rnd, numElements); in addComputeWorkgroupMemoryTests()
|
D | vktSpvAsmUtils.cpp | 573 std::vector<float> getFloat32s (de::Random& rnd, deUint32 count) in getFloat32s() function
|
D | vktSpvAsm16bitStorageTests.cpp | 541 return getFloat32s(rnd, getStructSize(SHADERTEMPLATE_STRIDE32BIT_STD140)); in data32bitStd140() 619 return getFloat32s(rnd, getStructSize(SHADERTEMPLATE_STRIDE32BIT_STD430)); in data32bitStd430() 2450 … vector<float> float32Data = getFloat32s(rnd, numElements * cTypes[capIdx][tyIdx].inputStride); in addCompute16bitStorageUniform32To16Group() 3250 const vector<float> float32Data = getFloat32s(rnd, numDataPoints); in addGraphics16BitStorageUniformFloat32To16Group() 3606 vector<float> float32Data = getFloat32s(rnd, numDataPoints); in addGraphics16BitStorageInputOutputFloat32To16Group()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmUtils.hpp | 321 std::vector<float> getFloat32s (de::Random& rnd, deUint32 count);
|
D | vktSpvAsmWorkgroupMemoryTests.cpp | 309 vector<float> inputData = getFloat32s(rnd, numElements); in addComputeWorkgroupMemoryTests()
|
D | vktSpvAsmUtils.cpp | 573 std::vector<float> getFloat32s (de::Random& rnd, deUint32 count) in getFloat32s() function
|
D | vktSpvAsm16bitStorageTests.cpp | 541 return getFloat32s(rnd, getStructSize(SHADERTEMPLATE_STRIDE32BIT_STD140)); in data32bitStd140() 619 return getFloat32s(rnd, getStructSize(SHADERTEMPLATE_STRIDE32BIT_STD430)); in data32bitStd430() 2450 … vector<float> float32Data = getFloat32s(rnd, numElements * cTypes[capIdx][tyIdx].inputStride); in addCompute16bitStorageUniform32To16Group() 3250 const vector<float> float32Data = getFloat32s(rnd, numDataPoints); in addGraphics16BitStorageUniformFloat32To16Group() 3606 vector<float> float32Data = getFloat32s(rnd, numDataPoints); in addGraphics16BitStorageInputOutputFloat32To16Group()
|