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Searched refs:getQuantizedFloat (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/framework/randomshaders/
DrsgBinaryOps.cpp470 float scale = getQuantizedFloat(rnd, minScale, maxScale, scaleStep); in operator ()()
483 float subRangeLen = getQuantizedFloat(rnd, 0.0f, scaledMax-scaledMin, subRangeStep); in operator ()()
484 aMin = scaledMin + getQuantizedFloat(rnd, 0.0f, (scaledMax-scaledMin)-subRangeLen, subRangeStep); in operator ()()
552 …float operator() (de::Random& rnd, float min, float max) const { return getQuantizedFloat(rnd, min… in operator ()()
602 …float operator() (de::Random& rnd, float min, float max) const { return getQuantizedFloat(rnd, min… in operator ()()
742 …float operator() (de::Random& random, float min, float max) const { return getQuantizedFloat(rando… in operator ()()
798 …float operator() (de::Random& random, float min, float max) const { return getQuantizedFloat(rando… in operator ()()
886 …float operator() (de::Random& random, float min, float max) const { return getQuantizedFloat(rando… in computeEqualityValueRange()
DrsgUtils.hpp53 inline float getQuantizedFloat (de::Random& rnd, float min, float max, float step) in getQuantizedFloat() function
DrsgUtils.cpp69 dst.component(ndx).asFloat() = getQuantizedFloat(rnd, minVal, maxVal, quantizeStep); in computeRandomValue()