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Searched refs:gl_ClipVertex (Results 1 – 25 of 26) sorted by relevance

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/third_party/glslang/Test/baseResults/
DversionsClean.vert.out9 …ay of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl…
19 …ay of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl…
34 …ay of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl…
44 …ay of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl…
D140.vert.out8 ERROR: 0:38: 'gl_ClipVertex' : cannot redeclare after use
45 0:14 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
141 0:? 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
184 0:14 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
205 0:? 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
D150.vert.out2 ERROR: 0:18: 'gl_ClipVertex' : undeclared identifier
42 0:18 'gl_ClipVertex' ( temp float)
98 0:18 'gl_ClipVertex' ( temp float)
D130.vert.out125 0:63 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
157 ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance …
D120.vert.out98 0:20 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
450 0:20 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
/third_party/glslang/Test/
D140.vert14 gl_ClipVertex; // could be ERROR, but compiling under compatibility profile
38 out vec4 gl_ClipVertex;
D150.vert18 gl_ClipVertex = iv4;
D130.vert63 gl_ClipVertex; // these are all present...
D120.vert20 gl_ClipVertex = attv4;
/third_party/openGLES/extensions/ARB/
DARB_cull_distance.txt112 gl_PointSize, gl_ClipDistance, gl_CullDistance, and gl_ClipVertex.
268 a program to statically read or write both gl_ClipVertex and
363 - Added language to explicitly disallow the use of gl_ClipVertex and
DARB_vertex_shader.txt199 DISCUSSION: The OpenGL Shading Language provides a gl_ClipVertex
211 eye coordinates and store the result in gl_ClipVertex.
213 2) If clip planes are enabled with a vertex shader, gl_ClipVertex must
373 subsequent user clipping, by writing to gl_ClipVertex. In other words,
374 do we need something like gl_ClipVertex = ftransformClip()?
521 22) What space are gl_Position and gl_ClipVertex in?
527 gl_ClipVertex as being in eye-space for clipping against a
1017 gl_ClipVertex built-in variable, which is used in the dot product with
1020 space. Note that the value in gl_ClipVertex is undefined if it is not
DARB_tessellation_shader.txt664 gl_ClipVertex, gl_FrontColor, gl_BackColor, gl_FrontSecondaryColor,
729 gl_Position, gl_PointSize, gl_ClipDistance[], gl_ClipVertex,
1311 gl_ClipDistance[], gl_ClipVertex, gl_FrontColor, gl_BackColor,
1400 gl_PointSize, gl_ClipDistance[], gl_ClipVertex, gl_FrontColor,
2239 vec4 gl_ClipVertex;
2248 The variable gl_ClipVertex provides a place for vertex and geometry
2256 gl_ClipVertex or gl_ClipDistance, but the application has requested
2261 statically read or write both gl_ClipVertex and gl_ClipDistance.
2286 vec4 gl_ClipVertex;
DARB_geometry_shader4.txt821 output variable gl_ClipVertex.
900 The built-in special variable gl_ClipVertex holds the vertex coordinate
1988 output variables gl_PointSize, gl_ClipVertex, gl_Layer, gl_Position and
2328 geometry shader needs to provide the (eye) position gl_ClipVertex.
2454 26. Does gl_PointSize, gl_Layer, gl_ClipVertex count agains the
2462 gl_ClipVertex and gl_Position are 'special built-in' variables, and
DARB_separate_shader_objects.txt1567 gl_ClipVertex (compatibility only)
2371 gl_Position, gl_PointSize, gl_ClipDistance[], and gl_ClipVertex
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_cull_distance.txt102 gl_PointSize, gl_ClipDistance, gl_CullDistance, and gl_ClipVertex.
258 a program to statically read or write both gl_ClipVertex and
353 - Added language to explicitly disallow the use of gl_ClipVertex and
DARB_vertex_shader.txt189 DISCUSSION: The OpenGL Shading Language provides a gl_ClipVertex
201 eye coordinates and store the result in gl_ClipVertex.
203 2) If clip planes are enabled with a vertex shader, gl_ClipVertex must
363 subsequent user clipping, by writing to gl_ClipVertex. In other words,
364 do we need something like gl_ClipVertex = ftransformClip()?
511 22) What space are gl_Position and gl_ClipVertex in?
517 gl_ClipVertex as being in eye-space for clipping against a
1007 gl_ClipVertex built-in variable, which is used in the dot product with
1010 space. Note that the value in gl_ClipVertex is undefined if it is not
DARB_tessellation_shader.txt654 gl_ClipVertex, gl_FrontColor, gl_BackColor, gl_FrontSecondaryColor,
719 gl_Position, gl_PointSize, gl_ClipDistance[], gl_ClipVertex,
1301 gl_ClipDistance[], gl_ClipVertex, gl_FrontColor, gl_BackColor,
1390 gl_PointSize, gl_ClipDistance[], gl_ClipVertex, gl_FrontColor,
2229 vec4 gl_ClipVertex;
2238 The variable gl_ClipVertex provides a place for vertex and geometry
2246 gl_ClipVertex or gl_ClipDistance, but the application has requested
2251 statically read or write both gl_ClipVertex and gl_ClipDistance.
2276 vec4 gl_ClipVertex;
DARB_geometry_shader4.txt811 output variable gl_ClipVertex.
890 The built-in special variable gl_ClipVertex holds the vertex coordinate
1978 output variables gl_PointSize, gl_ClipVertex, gl_Layer, gl_Position and
2318 geometry shader needs to provide the (eye) position gl_ClipVertex.
2444 26. Does gl_PointSize, gl_Layer, gl_ClipVertex count agains the
2452 gl_ClipVertex and gl_Position are 'special built-in' variables, and
DARB_separate_shader_objects.txt1557 gl_ClipVertex (compatibility only)
2361 gl_Position, gl_PointSize, gl_ClipDistance[], and gl_ClipVertex
/third_party/mesa3d/docs/relnotes/
D9.1.2.rst120 - i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex
/third_party/mesa3d/src/compiler/glsl/
Dlinker.cpp545 find_variable gl_ClipVertex("gl_ClipVertex"); in analyze_clip_cull_usage() local
549 !prog->IsES ? &gl_ClipVertex : NULL, in analyze_clip_cull_usage()
564 if (gl_ClipVertex.found && gl_ClipDistance.found) { in analyze_clip_cull_usage()
570 if (gl_ClipVertex.found && gl_CullDistance.found) { in analyze_clip_cull_usage()
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_geometry_shader4.txt799 output variable gl_ClipVertex.
878 The built-in special variable gl_ClipVertex holds the vertex coordinate
1907 output variables gl_PointSize, gl_ClipVertex, gl_Layer, gl_Position and
2247 geometry shader needs to provide the (eye) position gl_ClipVertex.
2373 26. Does gl_PointSize, gl_Layer, gl_ClipVertex count agains the
2381 gl_ClipVertex and gl_Position are 'special built-in' variables, and
DEXT_gpu_shader4.txt561 The built-in special variable gl_ClipVertex holds the vertex coordinate
/third_party/openGLES/extensions/EXT/
DEXT_geometry_shader4.txt799 output variable gl_ClipVertex.
878 The built-in special variable gl_ClipVertex holds the vertex coordinate
1907 output variables gl_PointSize, gl_ClipVertex, gl_Layer, gl_Position and
2247 geometry shader needs to provide the (eye) position gl_ClipVertex.
2373 26. Does gl_PointSize, gl_Layer, gl_ClipVertex count agains the
2381 gl_ClipVertex and gl_Position are 'special built-in' variables, and
DEXT_gpu_shader4.txt561 The built-in special variable gl_ClipVertex holds the vertex coordinate

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