/third_party/glslang/Test/baseResults/ |
D | versionsClean.vert.out | 9 …ay of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl… 19 …ay of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl… 34 …ay of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl… 44 …ay of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl…
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D | 140.vert.out | 8 ERROR: 0:38: 'gl_ClipVertex' : cannot redeclare after use 45 0:14 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 141 0:? 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 184 0:14 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 205 0:? 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
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D | 150.vert.out | 2 ERROR: 0:18: 'gl_ClipVertex' : undeclared identifier 42 0:18 'gl_ClipVertex' ( temp float) 98 0:18 'gl_ClipVertex' ( temp float)
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D | 130.vert.out | 125 0:63 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 157 ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance …
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D | 120.vert.out | 98 0:20 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 450 0:20 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
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/third_party/glslang/Test/ |
D | 140.vert | 14 gl_ClipVertex; // could be ERROR, but compiling under compatibility profile 38 out vec4 gl_ClipVertex;
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D | 150.vert | 18 gl_ClipVertex = iv4;
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D | 130.vert | 63 gl_ClipVertex; // these are all present...
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D | 120.vert | 20 gl_ClipVertex = attv4;
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/third_party/openGLES/extensions/ARB/ |
D | ARB_cull_distance.txt | 112 gl_PointSize, gl_ClipDistance, gl_CullDistance, and gl_ClipVertex. 268 a program to statically read or write both gl_ClipVertex and 363 - Added language to explicitly disallow the use of gl_ClipVertex and
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D | ARB_vertex_shader.txt | 199 DISCUSSION: The OpenGL Shading Language provides a gl_ClipVertex 211 eye coordinates and store the result in gl_ClipVertex. 213 2) If clip planes are enabled with a vertex shader, gl_ClipVertex must 373 subsequent user clipping, by writing to gl_ClipVertex. In other words, 374 do we need something like gl_ClipVertex = ftransformClip()? 521 22) What space are gl_Position and gl_ClipVertex in? 527 gl_ClipVertex as being in eye-space for clipping against a 1017 gl_ClipVertex built-in variable, which is used in the dot product with 1020 space. Note that the value in gl_ClipVertex is undefined if it is not
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D | ARB_tessellation_shader.txt | 664 gl_ClipVertex, gl_FrontColor, gl_BackColor, gl_FrontSecondaryColor, 729 gl_Position, gl_PointSize, gl_ClipDistance[], gl_ClipVertex, 1311 gl_ClipDistance[], gl_ClipVertex, gl_FrontColor, gl_BackColor, 1400 gl_PointSize, gl_ClipDistance[], gl_ClipVertex, gl_FrontColor, 2239 vec4 gl_ClipVertex; 2248 The variable gl_ClipVertex provides a place for vertex and geometry 2256 gl_ClipVertex or gl_ClipDistance, but the application has requested 2261 statically read or write both gl_ClipVertex and gl_ClipDistance. 2286 vec4 gl_ClipVertex;
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D | ARB_geometry_shader4.txt | 821 output variable gl_ClipVertex. 900 The built-in special variable gl_ClipVertex holds the vertex coordinate 1988 output variables gl_PointSize, gl_ClipVertex, gl_Layer, gl_Position and 2328 geometry shader needs to provide the (eye) position gl_ClipVertex. 2454 26. Does gl_PointSize, gl_Layer, gl_ClipVertex count agains the 2462 gl_ClipVertex and gl_Position are 'special built-in' variables, and
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D | ARB_separate_shader_objects.txt | 1567 gl_ClipVertex (compatibility only) 2371 gl_Position, gl_PointSize, gl_ClipDistance[], and gl_ClipVertex
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_cull_distance.txt | 102 gl_PointSize, gl_ClipDistance, gl_CullDistance, and gl_ClipVertex. 258 a program to statically read or write both gl_ClipVertex and 353 - Added language to explicitly disallow the use of gl_ClipVertex and
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D | ARB_vertex_shader.txt | 189 DISCUSSION: The OpenGL Shading Language provides a gl_ClipVertex 201 eye coordinates and store the result in gl_ClipVertex. 203 2) If clip planes are enabled with a vertex shader, gl_ClipVertex must 363 subsequent user clipping, by writing to gl_ClipVertex. In other words, 364 do we need something like gl_ClipVertex = ftransformClip()? 511 22) What space are gl_Position and gl_ClipVertex in? 517 gl_ClipVertex as being in eye-space for clipping against a 1007 gl_ClipVertex built-in variable, which is used in the dot product with 1010 space. Note that the value in gl_ClipVertex is undefined if it is not
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D | ARB_tessellation_shader.txt | 654 gl_ClipVertex, gl_FrontColor, gl_BackColor, gl_FrontSecondaryColor, 719 gl_Position, gl_PointSize, gl_ClipDistance[], gl_ClipVertex, 1301 gl_ClipDistance[], gl_ClipVertex, gl_FrontColor, gl_BackColor, 1390 gl_PointSize, gl_ClipDistance[], gl_ClipVertex, gl_FrontColor, 2229 vec4 gl_ClipVertex; 2238 The variable gl_ClipVertex provides a place for vertex and geometry 2246 gl_ClipVertex or gl_ClipDistance, but the application has requested 2251 statically read or write both gl_ClipVertex and gl_ClipDistance. 2276 vec4 gl_ClipVertex;
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D | ARB_geometry_shader4.txt | 811 output variable gl_ClipVertex. 890 The built-in special variable gl_ClipVertex holds the vertex coordinate 1978 output variables gl_PointSize, gl_ClipVertex, gl_Layer, gl_Position and 2318 geometry shader needs to provide the (eye) position gl_ClipVertex. 2444 26. Does gl_PointSize, gl_Layer, gl_ClipVertex count agains the 2452 gl_ClipVertex and gl_Position are 'special built-in' variables, and
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D | ARB_separate_shader_objects.txt | 1557 gl_ClipVertex (compatibility only) 2361 gl_Position, gl_PointSize, gl_ClipDistance[], and gl_ClipVertex
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/third_party/mesa3d/docs/relnotes/ |
D | 9.1.2.rst | 120 - i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex
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/third_party/mesa3d/src/compiler/glsl/ |
D | linker.cpp | 545 find_variable gl_ClipVertex("gl_ClipVertex"); in analyze_clip_cull_usage() local 549 !prog->IsES ? &gl_ClipVertex : NULL, in analyze_clip_cull_usage() 564 if (gl_ClipVertex.found && gl_ClipDistance.found) { in analyze_clip_cull_usage() 570 if (gl_ClipVertex.found && gl_CullDistance.found) { in analyze_clip_cull_usage()
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_geometry_shader4.txt | 799 output variable gl_ClipVertex. 878 The built-in special variable gl_ClipVertex holds the vertex coordinate 1907 output variables gl_PointSize, gl_ClipVertex, gl_Layer, gl_Position and 2247 geometry shader needs to provide the (eye) position gl_ClipVertex. 2373 26. Does gl_PointSize, gl_Layer, gl_ClipVertex count agains the 2381 gl_ClipVertex and gl_Position are 'special built-in' variables, and
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D | EXT_gpu_shader4.txt | 561 The built-in special variable gl_ClipVertex holds the vertex coordinate
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/third_party/openGLES/extensions/EXT/ |
D | EXT_geometry_shader4.txt | 799 output variable gl_ClipVertex. 878 The built-in special variable gl_ClipVertex holds the vertex coordinate 1907 output variables gl_PointSize, gl_ClipVertex, gl_Layer, gl_Position and 2247 geometry shader needs to provide the (eye) position gl_ClipVertex. 2373 26. Does gl_PointSize, gl_Layer, gl_ClipVertex count agains the 2381 gl_ClipVertex and gl_Position are 'special built-in' variables, and
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D | EXT_gpu_shader4.txt | 561 The built-in special variable gl_ClipVertex holds the vertex coordinate
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