Searched refs:glprocs (Results 1 – 3 of 3) sorted by relevance
180 FFOpenGLFunctions glprocs; member288 if (opengl->glprocs.glUseProgram) in opengl_deinit_context()289 opengl->glprocs.glUseProgram(0); in opengl_deinit_context()290 if (opengl->glprocs.glDeleteProgram) { in opengl_deinit_context()291 opengl->glprocs.glDeleteProgram(opengl->program); in opengl_deinit_context()294 if (opengl->glprocs.glDeleteShader) { in opengl_deinit_context()295 opengl->glprocs.glDeleteShader(opengl->vertex_shader); in opengl_deinit_context()296 opengl->glprocs.glDeleteShader(opengl->fragment_shader); in opengl_deinit_context()299 if (opengl->glprocs.glBindBuffer) { in opengl_deinit_context()300 opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, 0); in opengl_deinit_context()[all …]
177 'glprocs.h',179 output : 'glprocs.h',
244 ``src/mesa/glapi/glprocs.h``. For different reasons on different256 ``src/mesa/glapi/glapi.c`` just before ``glprocs.h`` is included.