Searched refs:gpuFragmentWork (Results 1 – 2 of 2) sorted by relevance
138 float gpuFragmentWork = drawBounds.height() * drawBounds.width(); in gatherRects() local142 if (cpuTessellationWork * kCpuWeight + kMinNumPixelsToTriangulate < gpuFragmentWork) { in gatherRects()
43 float gpuFragmentWork = drawBounds.height() * drawBounds.width(); in make_non_convex_fill_op() local47 if (cpuTessellationWork * kCpuWeight + kMinNumPixelsToTriangulate < gpuFragmentWork) { in make_non_convex_fill_op()