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Searched refs:gpuFragmentWork (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/bench/graphite/
DIntersectionTreeBench.cpp138 float gpuFragmentWork = drawBounds.height() * drawBounds.width(); in gatherRects() local
142 if (cpuTessellationWork * kCpuWeight + kMinNumPixelsToTriangulate < gpuFragmentWork) { in gatherRects()
/third_party/skia/src/gpu/ops/
DTessellationPathRenderer.cpp43 float gpuFragmentWork = drawBounds.height() * drawBounds.width(); in make_non_convex_fill_op() local
47 if (cpuTessellationWork * kCpuWeight + kMinNumPixelsToTriangulate < gpuFragmentWork) { in make_non_convex_fill_op()