Searched refs:gpuInstanceBuffer (Results 1 – 2 of 2) sorted by relevance
848 auto gpuInstanceBuffer = static_cast<const GrGpuBuffer*>(instanceBuffer); in sendInstancedMeshToGpu() local849 this->bindGeometry(nullptr, gpuVertexBuffer, gpuInstanceBuffer); in sendInstancedMeshToGpu()871 auto gpuInstanceBuffer = static_cast<const GrGpuBuffer*>(instanceBuffer); in sendIndexedInstancedMeshToGpu() local872 this->bindGeometry(gpuIndexxBuffer, gpuVertexBuffer, gpuInstanceBuffer); in sendIndexedInstancedMeshToGpu()
746 if (auto* gpuInstanceBuffer = static_cast<const GrGpuBuffer*>(instanceBuffer.get())) { in onBindBuffers() local747 SkASSERT(!gpuInstanceBuffer->isCpuBuffer()); in onBindBuffers()748 SkASSERT(!gpuInstanceBuffer->isMapped()); in onBindBuffers()